Podcast FAQ

dice tower podcast

by Prof. Nyah Leannon II Published 2 years ago Updated 1 year ago
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Do dice towers work?

0:0031:00Dice Towers Overview and Review - YouTubeYouTubeStart of suggested clipEnd of suggested clipInside the dice roll. And fall and bump into each other. And they come out of here where they becomeMoreInside the dice roll. And fall and bump into each other. And they come out of here where they become visible. It is a simple structure to optimize randomization when you're rolling dice.

Who owns the dice tower?

Thomas J. VaselThomas J. Vasel is a podcaster, designer and reviewer of board games, and has hosted The Dice Tower podcast since 2003, which has more than 300,000 subscribers. Vasel began publishing board game reviews in 2002 on BoardGameGeek, followed by YouTube, and his Dice Tower website.

What makes a good dice tower?

A good dice tower with at least a few baffles will randomize dice rolls sufficiently for any game that you're playing. They're nice and compact while allowing you to easily make well-randomized rolls. If you're not getting randomized results every time, your dice tower is probably faulty.

How do you make a wooden dice tower?

9:1217:12How to make a Dice Tower - YouTubeYouTubeStart of suggested clipEnd of suggested clipIt took a towel and wrapped it around a piece of wood. And then taped a piece of sandpaper on there.MoreIt took a towel and wrapped it around a piece of wood. And then taped a piece of sandpaper on there. And then we could drill the end of the Dallas to make them nice and round in the end.

Who is Camilla on Dice Tower?

Camilla received her BS in Special Education from the University of Tennessee with a focus of ASL Educational Interpreting. Prior to joining the Dice Tower, she worked as an ASL Interpreter, Disability Representative, and most recently Competitive Swimming Coach.

Is Tom Vasel still married?

Most importantly, I am married to the lovely Laura Vasel, and together we have six beautiful girls - Melody, Amy, Holly, Clara, Violet, and Ruby, and a son, Jimmy. We also have a son, Jack, who was called to Heaven in early 2011.

How tall should a dice tower be?

The minimum height of 3x the times of the largest dice being rolled is a good rule of thumb for the minimum rim size.

What is the best dice brand?

Best Dice in 2022Totally Metal: MicoYuan Metal Dice assortment.Sharp & Fair: Dice Stack Casino Dice.It's a party: SmartDealsPro Six Complete D&D dice sets.Foiled again: DNDND Gold Foil Dice Set.Six shooters: Chessex 36 count d6 set.Big Boy: Koplow 55mm d20.Foam Fun: Learning Resources Foam dice.Dice Pride: HD Dice.More items...•

What is the best dice roll?

As you can see, 7 is the most common roll with two six-sided dice. You are six times more likely to roll a 7 than a 2 or a 12, which is a huge difference. You are twice as likely to roll a 7 as you are to roll a 4 or a 10. However, it's only 1.2 times more likely that you'll roll a 7 than a 6 or an 8.

How do you make your own dice tower?

0:3911:39How to Make A Round Dice Tower for D&D - YouTubeYouTubeStart of suggested clipEnd of suggested clipBecause the bricks have some dimension to them. So go ahead and cut that out of a piece of cardboardMoreBecause the bricks have some dimension to them. So go ahead and cut that out of a piece of cardboard that'll work great as our base.

What is inside a dice tower?

The main elements of a dice tower include: the tower itself, a hollow, vertical rectangular prism with projections along the side (often called "baffles") to sufficiently tumble the dice to achieve a random result. a ramp at the bottom which spills the dice from the inside of the tower.

How do you make a collapsible Dice Tower?

4:3010:39Portable Dice Towers - Collapsible Gaming Gear - YouTubeYouTubeStart of suggested clipEnd of suggested clipThe plexiglass face and the wooden backer are cut now on the saw you can cut Plexiglas on a saw youMoreThe plexiglass face and the wooden backer are cut now on the saw you can cut Plexiglas on a saw you just have to move really slowly. The dust cover on our chop saw can be removed.

Episode 178: Portal Gaming Podcast: Episode 178 - Curt Covert from Smirk and Dagger Games

In this episode, the brandt is joined by Curt Covert from Smirk and Dagger Games. First they discuss recent plays including a glowing review of Ark Nova coming soon from Capstone Games! They then discuss the 2021 convention season as well as current, upcoming, and future titles from Smirk and Dagger!

Episode 177: Portal Gaming Podcast: Episode 177 - "Judge me by my size, do you?"

In this episode, the brandt is joined by Ellen and Randy Kirby of We Game Together as they review Istanbul, wallet games from Buttonshy, Res Arcana, and Pocket Paragons. They then discuss gaming in Christmas present and Christmas past!

Episode 176: Portal Gaming Podcast: Episode 176 - PAX Unplugged with Eric Summerer

In this episode, the brandt, Kathy and Bryan are joined by special guest Eric Summerer as they ride home and discuss everything about their weekend in Philadelphia at PAX Unplugged! So many games, so many stories, so much fun all in one car recorded episode.

Episode 175: Portal Gaming Podcast: Episode 175 - "BGGCon with BJ"

In this episode, the brandt is joined by BJ from Board Game Gumbo and they recount recent plays of Imperial Steam, Gutenberg, Bad Company and more. BJ then discusses the games he played and the experience he had at BGGCon!

Episode 174: Portal Gaming Podcast: Episode 174 - "Fly Casual"

In this episode, the brandt is joined by Paula Deming! They recount recent plays of Master Word, Chronicles of Crime 2400, The Deadlies, and more. They then discuss theater and the joy of using acting in games. Enjoy and thank you for listening!

Episode 173: Portal Gaming Podcast: Episode 173 - "Bith Shuffle"

In this episode, the brandt is joined by game designer, Carl Van Ostrand as they recount recent plays of Enchanters, Parks, Anno 1800 and more! They then discuss Carl's most recent game Bardwood Grove which is on Kickstarter now! Thanks for listening! Bardwood Grove KS can be found here: https://www.kickstarter.com/projects/512772051/bardwood-grove

Episode 172: Portal Gaming Podcast: Episode 172 - "Who's Scruffy Looking"

In this episode, the brandt recounts a trip to GenCon 2021 as well as his 40th birthday VannerCon! He also reviews a pile of games including Anno 1800, The Loop, Arch Ravels, Cascadia, Ten and more! Thank you for listening and be sure to check out our YouTube channel, Step Into The Portal!

What episode does Tony and Jamie discuss Pokemon?

In episode 73 Tony, Don and Jamie jump into a discussion about the Pokemon and Trading Card frenzy going on at Wal-Mart. They discuss a video featuring a swarm of savages descending upon the trading card section and causing a scene. Then the gang discusses Tabletop Trends and Gaming Guts - when a good thing because a fad in the gaming community and when that fad turns into an all-out gut.

Is Secret Cabal 2021 on Kickstarter?

The Secret Cabal's 2021 Fundraiser is live on Kickstarter right now! In today's episode the Founders jump into talking about a bunch of great games we've been playing including Imperium: Classics, Destinies, Stay Cool, The Initiative, Sagrada, and Dungeon Twister. Then Jamie, Chris, Steve and Don dive into a feature review of Monumental designed by Matthew Dunstan and published by Funforge. Tony T, as always, rounded up a list of the most important tabletop gaming news stories you'll find while the rest of the guys chatter away with their thoughts.

Biography of a Board Game Classic 266.5 - Operation

In this re-air of a Biography of a Board Game from September 2017, Scott slices open the history of the game Operation.

Ludology 266 - Getting Out Scott-Free

During our winter break, our co-host Scott Rogers pounced on a new job opportunity that he couldn't pass up. Sadly, this means he has to step down as Ludology co-host. In this episode, we'll chat with Scott about his time at Ludology, and ask him what awaits in the future.

Ludology 265 - Hold Onto Your Hats!

Erica, Gil, Scott, and Sen wrap up 2021 with a roundtable discussion on the hats we wear as game industry professionals. What are all the skills we bring to bear to make games, and how do we feel about them?

Biography of a Board Game Classic 264.5 - Mystery Rummy

In this re-air of a Biography of a Board Game from July 2017, Scott takes us through the history of former Ludology co-host Mike Fitzgerald's Mystery Rummy series of games.

Ludology 264 - NIBCARD-ed

Gil and Sen welcome game designer, manufacturer, publisher, game cafe owner, and convention runner Kenechukwu Ogbuagu ("KC") of NIBCARD Games to the show. From his home city of Abuja, KC has built up the board gaming scene in Nigeria almost singlehandedly, recently winning the prestigious Diana Jones award for his efforts.

GameTek Classic 263.5 - Losing Levels

Geoff discusses one of the most feared characteristics of early RPGs: the loss of a level. Why is this mechanism so hated and feared among players?

Ludology 263 - Keepsakes and Tokens

Erica and Sen chat with Shing Yin Khor, game designer, installation artist, illustrator, award-winning cartoonist, and Bunyan-ologist.

Ludology Episode 198 - Inspired

Gil and Geoff are delighted to be joined by Anthony Giovannetti, one of the designers of the popular video game Slay the Spire, a deck-building rogue-like dungeon crawl.

Ludology Episode 197 - Empires Up In Arms

Gil and Geoff welcome Mikael Jakobsson and Rick Eberhardt from the MIT Game Lab to discuss their research into colonial themes in board games, and the game design workshops they run in former colonial countries.

GameTek Classic 196 - Apples Against Humanity

Scott Rogers is back with a new Biography of a Board Game, this time looking at Apples to Apples and Cards Against Humanity.

Ludology Episode 196 - Word Up

Gil and Geoff welcome guests Allison Parrish and Tim Szetela, designers of Rewordable, to discuss word games. What particular design techniques are required for this type of game?

GameTek Classic 195 - Ritual

In this GameTek, Geoff explores the connection between Ritual and Play.

Ludology Episode 195 - Value Added

Gil and Geoff discuss valuation within games - what are the different ways of determining resource value? How does value flow and change over the course of play?

GameTek 194 - The Hanabi Challenge

In this new interview, Geoff talks with Nolan Bard from Google Deep Mind and Jakob Foerster from Oxford University about their proposal to use the card game Hanabi as the next frontier in Machine Learning and AI research.

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