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jeremy elliott iconic podcast

by Ellie Reinger IV Published 2 years ago Updated 1 year ago
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S5-E19: Gamemasterclass Review – Part 2

For this episode, we were asked to review the book, Gamemasterclass. It’s a book full of great advice for GMs on ways to improve your game. Our discussion of the book grew into a discussion about being a good GM, so we’ve split this review into two parts. You can listen to Part 1 here.

S5-E18: Gamemasterclass Review – Part 1

In this episode, we were asked to review the book, Gamemasterclass. It’s a book full of great advice for GMs on ways to improve your game. Our discussion of the book grew into a discussion about being a good GM, so we’ve split this review into two parts.

S5-E17: Adapting 13th Age Genres – Part 3

In this Part 3 of our recorded live episode (you can listen to Part 1 and Part 2 here), we dive into a discussion of the genre that comes stock with 13th Age (high fantasy) then talk about ways to adapt that to different fantasy genres.

S5-E16: Adapting 13th Age Genres – Part 2

In this Part 2 of our recorded live episode (you can listen to Part 1 here), we dive into a discussion of the genre that comes stock with 13th Age (high fantasy) then talk about ways to adapt that to different fantasy genres.

S5-E15: Adapting 13th Age Genres – Part 1

In this Part 1 of our recorded live episode, we dive into a discussion of the genre that comes stock with 13th Age (high fantasy) then talk about ways to adapt that to different fantasy genres.

S5-E14: Mighty Minotaurs

In this episode, we take a look at a classic F20 monster – the minotaur! We talk a bit about its mythic origins, how they’re portrayed in 13th Age, and how they might make a good antagonist!

S5-E13: NPCs

In this episode, we discuss one of the role-playing aspects of the GM – handling all the Non-Player Characters, or NPCs for short. We talk about the ways they outnumber the Player Characters, how to leverage 13th Age mechanics with them, converting PCs to NPCs and vice versa, and how to handle it when the PCs become hostile to NPCs.

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